Hi,
Can you make a screencast or some screenshots showing when your player is moving properly and when he's not? Maybe I have i mind a different gameplay then you want to implement.
Bye,
Jean
These movement mechanics i'm trying to make are:
-Move the character Horizontal/Vertical with WASD in 3D space.
-Have my character to be always facing the mouse position.
-Rotate the top-view camera (that is following the player) with Q and E in the Y Angle based on a Speed variable.
The Problem is:
Lets say if the camera and the player are rotated 90 degrees in the Y Angle and i press D to move right, the player will move Left or Down for example.
The controls inverts at every Y angle the camera is rotated to that is other than 0...
The images below shows my setup in Playmaker.