Hello,
Apologies if this is a repeat post.
Is it possible for PlayMaker to construct prefabs from a list of gameobject references inside the editor similar to a construction graph in the Unreal Engine?
For example, I have a list of gameobject props. Instead of the user clicking and dragging each one from the project view, they would simply pick a single prefab which has a script where you can scrub through available prefabs.
Thanks!
-pete