Hi All,
So I am trying to com up with a simple yet nimble 2d character controller. It's harder than it sounds. Easy enough to tie a gameObject to the arrow keys or touch events, but there's that something....else.. not sure if it's inertia, or weight or easing... that I'm not sure how to address. Take the attached image, a simple mockup. The Orange guy flies through his 2d world, collecting prizes and avoiding deadly pink smileys. I'd like him to feel responsive, but not like you were pushing a penny across the table with your finger (hope that made sense as an analogy).
I was thinking Itween might be useful as it has some ease options but I wanted to ask here in case someone had some insight that would help me out. I'm way more designer than the coding guy, (Hence the love of Playmaker from the start).
Any insight help or example would be gratefully devoured. Also, if you have a solid mechanic but would like to be compensated, I'm not ripe with cash but would certainly be open to discussing compensating you for a working solution.
Thanks guys, have a great weekend!
Brendan G.