Hi,
There are two mecahism for this:
-- Templates
-- Sub Fsms.
Sub Fsm will allow you to reuse the same logic within a Fsm, several times per fsm, or per state, so very powerful indeed.
Templates are really for reusability at a fsm level, so you can simply refer to a template, within the playmaker component inspector ( not by pasting a template, that would not be reusable, it would simply be like a snippet you copy paste for convenience).
I find templates extremly powerful indeed, simply because it allows me to NOT use prefabs, and yet, reuse logic! say you have so mayn different objects that needs a specific behavior ( let say collectables), with just prefabs, its impossible to write one prefab that fits all collectables, that would be really bad, and so you are having maybe 5 or 10 prefabs for each main types of collectables, yet, you want a reusable piece of code, for example, it's point number computation logic, make it as a template and simply reference that template on all ten prefabs. there you go, you hav extremly powerful reusability, and Unity prefabs remains manageables.
Bye,
Jean
bye,
Jean