Hi!
I'm using the mouse pick event to activate a text when a trigger is activated. When I'm not using a render texture, the triggers are activated correctly and the text is show as intended. When I add another camera and set it to show a quad where the main camera is rendered, using a render texture, the image is shown correctly but the triggers aren't activated. The render texture is a low resolution texture of the scene and the camera that exhibit it isn't set as "MainCamera". The quad used with the render texture has no collisions.
Is it possible to have this setup and use the "mouse pick event" action to work correctly? It seems that the action is shooting it's rays from the second camera (the one that exhibits the render texture) giving a big offset from the first camera but I want it to shot the raycast from the main camera (as expected).
Thanks!