So I'm doing my game in 2D, using sprite sheet based animation. This is what I'm trying to achieve:
-Character stands in the middle of the screen, and by default will perform an "Idle" animation
-After a set # of loops, I want a random animation to play. I have several that I'll be creating, so any of the group will do.
My questions:
- Is there a command to swap out the animation, using Playmaker?
- What is the best way to set this up? I have one animation in the scene right now, but how will Unity know to remove that one and replace it with another, at the exact same coordinates?
- Should I create an empty object that is then dynamically filled/replaced with animations, when need be?
If anyone has experience with using Unity 2D in this fashion, I'd love to hear your thoughts.
Thanks in advance!