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Isolate object from TimeScale.[SOLVED]
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Topic: Isolate object from TimeScale.[SOLVED] (Read 1750 times)
Aaddiction
Full Member
Posts: 166
Isolate object from TimeScale.[SOLVED]
«
on:
March 10, 2014, 03:39:12 PM »
Hello, I'm using TimeScale action to pause the game. However, I want an object and all of it components and actions not to be affected by the TimeScale. The object should be active and running. How could I do that? Thank you in advance.
«
Last Edit: March 11, 2014, 06:28:24 AM by jeanfabre
»
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Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Isolate object from TimeScale.
«
Reply #1 on:
March 10, 2014, 04:05:39 PM »
The timescale affects the entire game so you would have to override it at each individual action/script. (use Real Time in the actions)
As far as I know theres not really a simple way to do it. Here's some
relevant reading on Unity Answers
.
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Aaddiction
Full Member
Posts: 166
Re: Isolate object from TimeScale.
«
Reply #2 on:
March 10, 2014, 05:52:00 PM »
Thank you for the answer.
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Isolate object from TimeScale.[SOLVED]