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Author Topic: Isolate object from TimeScale.[SOLVED]  (Read 1732 times)

Aaddiction

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Isolate object from TimeScale.[SOLVED]
« on: March 10, 2014, 03:39:12 PM »
Hello, I'm using TimeScale action to pause the game. However, I want an object and all of it components and actions not to be affected by the TimeScale. The object should be active and running. How could I do that? Thank you in advance.
« Last Edit: March 11, 2014, 06:28:24 AM by jeanfabre »

Lane

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Re: Isolate object from TimeScale.
« Reply #1 on: March 10, 2014, 04:05:39 PM »
The timescale affects the entire game so you would have to override it at each individual action/script. (use Real Time in the actions)

As far as I know theres not really a simple way to do it. Here's some relevant reading on Unity Answers.
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Aaddiction

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Re: Isolate object from TimeScale.
« Reply #2 on: March 10, 2014, 05:52:00 PM »
Thank you for the answer.