Hey,
This might not have too much to do with playmaker itself (but I'm not sure about this, it uses FSM) but I can't find the answer anywhere else and I thought you guys are very experienced experts maybe wouldn't mind helpming me there out so I will post it here anyways.
Basically. I have a cube that can be controled by keyboard using translate, and there is a FSM attached to the cube which spawns a bullet upon clicking 'x' key. The bullet is a prefab that has a FSM attached to it which sets the velocity upon activation.
The cube and the bullet are moving by different method but their displacement speed is the same so if I spawn the bullet and move the cube they should appear to be still relative to each other, but the fact is that the bullet appears jumpy and is kinda bouncing left and right somehow. And this is where I don't understand.
I have test this on several computer and they all have the same issue, I think this may have something to do with physics not being updated in the same frame as the cube but I didn't do anything other than setting the speed so I have no control over it.
I have made a zip file for the executable with a readme file in it, you can try to run it see if you are having the same result.
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If you do see the bouncing, here is the link to the actual minimal project that I made if you guys don't mind taking a look
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This problem have been stucking me for weeks, help will really be appreciated.
Thanks!