I found a few actions under the Animator section that do similar behavior albeit it does not match the exact behavior as the Animator FSM State Sync.
I’m using:
Get Animator Current Transition Info Is Name
Get Animator Current State Info is Name
Using a switch board setup, I can sit in a state and wait for a match of animator state names or transitions then take action. However, what I used before was just the proxy and I could name the PlayMaker states the same name as the animator states and it would automatically sync them during runtime. Meaning, I could place them in various FSMs and use them just like events. It was super clean.
Just wondering if we lost that feature when the Animator actions were integrated into PlayMaker. Or, is it somewhere else I can find it?
Thanks,
Zeb