I'm currently trying to gain more performance from my mobile game. I have data in scripts for times and speed and other things & I use the get float action, every frame, convert it to a string every frame and then set the text value of an NGUI label, every frame.
Now, since I don't know much about optimisation but have read a little, my 'spider sense' is tingling with the every frame stuff, there's quite a few of them for various times and speed, i'd say about 8 or more.
I can't help but think that I should perhaps use the Float Changed action, then calculate and display the data, then wait for the float to change again. This however sounds pointless for values that are constantly changing like time & speed.
What's your thoughts please.