Hi. Today I got an error message when I build a test version of my game.
The message says, 'using UnityEditor' name space of EventDataSenderProxy.cs was wrong.
So...I just added '//' right before 'using UnityEditor'. So I disabled the line.
Then...solved. I could build an android version and I could run the game on my phone.
But I feel...it's not clear enough...
Can somebody tell me, why the error happens?
And...would it harm? modifying the 'EventDataSenderProxy.cs'?