Hi,
That's odd you are getting this.
Do you mean that if the problem occurs, it then happens always? and you have to refactor it? Or is it happening randomly.
As for wether photon+PlayMaker is used in real production, I can't speak for other developers, but I haven been involved in many projects from other developers helping them getting things done, but I am not sure what's their current state.
Photon is in my opinion still number one for networking in Unity, even with the new Unity's own networking system. It needs to mature before reaching what photon is providing.
So if you have a problem, I am more than happy to assist you to find the issue and if it turns out it's something in the playmaker bridge, in playmaker or in Photon, it will be fixed.
-- Are you using templates on the fsm that you use network synch variables?
-- Are you sure you instantiate the prefab at the right time ( when user enters room), maybe it's slightly too soon?
-- is it happening on the owner or on instances over the network?
-- can you get the latest ( I just updated yesterday to the latest version of pun)
-- are you on Unity 4 or 5?
Bye,
Jean
Bye,
Jean