Hi,
I checked and it all works fine, both for colliders and triggers.
- what version of PlayMaker
- what version of Unity
I suspect you are getting mixed up between colliders and triggers. the only difference is a check box, but it uses totally different System Events and actions.
so if you have your Collider set to Trigger, then you need to use GetTrigger2dInfo together with TriggerEnter2D.
Bye,
Jean