Hi Jean --
I am running into some issues with ArrayMaker.
I have two arrays on a prefab (empty object) with a PlayMaker action Get Owner on this object that passes itself as a global variable to other objects in the scene. Both of the arrays have 81 entries. One is setup for Materials, the other for Booleans.
When I run the scene, initially everything works well -- the materials are passed to objects that call upon them from the Material array based on yes/no bool test from the other array. However, once I close Unity and restart it, then only some of the items get their data from arrays --some of the others do not. The same thing happens when and after I create an Android build -- only random items work and from then on I get exactly the same partial results running preview as I did on Android.
I just run some tests on the Mac and iOS builds -- the same bad results as on the PC with Android...
Now, my arrays are still intact and all the Playmaker FSMs on Object that call on arrays are still OK. I know this because when I remove the Array prefab from the scene and bring it back, everything is OK again... I can't make the Android built though...