Right now CollisionInfo set is private. I'll make it public in the next update...
Awesome, thanks!
Including my physics cast actions encase anyone is curious. Note I do not include tooltips or documentation links in any of my actions. They're all designed to mimic real API usage so just check Unity script reference.
Following included:
CapsuleCast
CheckCapsule
SphereCast
CheckSphere
OverlapSphere
Just a disclaimer: I do not have time to provide support. Please don't hammer me with questions, usages, etc.. I can't do it. I just don't have the time between my full time job and working on my own projects. If you run into an issue, you can post it here but I probably won't ever fix it unless it directly affects my project. All of the above are tested and I use OverlapSphere quite extensively. There's no license for any of these.. use however you like (can clean up with tooltips and include in next PM release if you want).