Hi,
Could you elaborate your use case for using a c# based conversion of a Fsm
Bye,
Jean
I can
My favorite animation artist does amazing animations and makes very smooth fluid controllers for them, but he's not a programmer so he makes the controllers in Playmaker. As a programmer who doesn't use visual scripting systems for the most part, it is more hassle than anything to try to make changes to his controllers for additional functionality, interaction with other systems and such.
While I know that playmaker can do all of that, including interacting with other scripts and systems... I have not spent enough time in it to really learn it, nor do I have a strong desire to base my characters in playmaker when everything else is coded. So in the end, I end up doing my own controllers from scratch instead of basing them on the ones he provides for his animations and sadly the results are never as good where the blending, fluidity, and just flat out attention to detail in every little aspect of the animation is concerned.
I have been tempted to wade my through his playmaker controller and rewrite the full scope of his controllers in C# many times but just seem to always have too many things on my plate, usually attached to deadlines sadly, to spend the time dissecting playmaker. One of these days I will do it as his attention to fine detail in the animation control is just too good to NOT eventually do it.
While I do not know how feasible or reliable an endeavor like this would be, I do know that I for one would make quick work of the feature if it existed just for this scenario alone lol.
Who knows... perhaps one of these days I'll have ample free time and decide to instead, just dive into playmaker and get intimately familiar with it. *shrug* As it stands now though I find it aggravating using visual scripting systems because I will end up spending way more time trying to figure out how to do something inside of the VS system that I know I could have already written in plain code several times over and been long on my way to the next task lol.