Hi,
Just a small feature request pls - I'm encountering a lot of stutter for the actions
LookAt, SmoothLookAt, and iTween stuff. Can we pls have a LateUpdate toggle
for these PM actions?
I believe this is because their updates out of sync with the target objects
(i.e.: A camera object is tracking the player; camera LookAt should
always update only after the Player target moves).
As a test, I tried to just code a simple C# script for a call to transform.Lookat().
When it's in my LateUpdate() function, it's buttery smooth.
When it's in m Update() function, it reproduces the lag.
I'm presently running on Unity 4.1.2f1 btw, tho it was also the same in Unity 4.0.
Thanks!