Try this:
FSM - Trigger Enter, event - State 2
In State 2, set 'Wait', with a timer that sends the event WIN after a duration.
In that same state, set a 'Trigger Exit' that sends an even 'EXIT' leading back to state 1.
That way, the 'Wait' will only work if the time runs out. But if the trigger is exited, the FSM restarts back to it's original state.
Hope that helps.