I did run across that...so target object can be just empty game object at 0,0,0 ??
or.. how to I set his initial start postion as the 'target game object?', he's moving and changing angles constantly..so You hit space bar . this action triggers and runs,
public FsmOwnerDefault gameObject; : my Rider
public FsmGameObject target; :
?
OK, he is in the air, he has no target, landing angle will be the target for the calculation
so during update I am getting my angle of rotation, based on what, a static object??
maby I need to look at it this way...it does not matter his start rotation value.actutally this should be zeroed out, so I can get total angle of rotation while in the air.
it sounds so simple, I have to study more about 3D rotation..local/world/euler/quaterian..not my favorite thing....
Thanks!!