yeah, Global variables renaming has been disabled due to serialization issues. Hopefully a workaround will be found.
Isn't it recommended to avoid using global variables anyway?
In fact that is something curious, with Playmaker.
Typically, global variables are always present and accessible, and can be altered by anything, anywhere, which can be dangerous.
But it turns out that all Playmaker variables a developer can add in the PME can be accessed from any other FSM and modified from outside with the
Set Fsm ... actions. So they're kinda global too, no?
Still, are those (original) global variables safe to use?