In one of my FSM's, I'm comparing against a distance to send an event if the target is in range for an attack or if it's too far away and has 'escaped'. I have two Float Compares back to back and in both cases I've left Greater than or Less than empty.
But regardless of the distance I'm comparing against, it ALWAYS sends "Attack".
FYI - The photo is faded out because I'm pausing the client to show you a snapshot of the moment in time.
Am I doing something wrong logically, or is this a bug perhaps?