Note: Im trying to animate with Playmaker, not mechanim. I'm just using animation from the mechanim tutorial.
I have been trying to control an animation attached to a character using Playmaker with no success. In order to get the animation to work at all, I needed to set up the Anima
tion Component...no problem. But then there is the Anima
tor Component which is required by the Animation Component and i did not see it covered in the this tutorial.
It seems to me that the Animator Component is new, and in order to make it work you have to create an animation controller (a different FSM) with Unity. I was able to get the animation to work with the native animation controller, but I am unable to call the animation with the Playmaker FSM.
When I run my game, I get this error...
Robot : FSM : Idle : PlayAnimation : Missing animation: Idle
UnityEngine.Debug:LogWarning(Object)
...even though the animations are attached to the game object.
Any guidance would be greatly appreciated.