Unity version 4.1.5f1
PlayMaker version 1.6.2
Input Touches version 1.1.3f1
PlayMaker Input Touches - downloaded today from website - version unknown
I'm encountering a weird problem with Playmaker Input Touches.
I have a button that switches (Load Level) between scenes using the SHORT TAP and a Playmaker FSM. When I go to a new scene the number of tap events sent from the PlayMakerInputTouchesProxy increases by 1 (1,2,3,4,etc) each time I go to another scene (seen via the "tap * 1 debug message). I attached a script to the button that detects the tap (sample from Input Touches) and it only ever acknowledges a single tap, like it should. In the PlayMakerInputTouchesProxy, I only have "Tap" enabled. I'm not sure what is happening but it causes things to work incorrectly.
Any advice is appreciated!
Thank you,
Dave