hey guys...
so i've been fooling around with photon for couple of hours, trying to make this work... and i finally pulled it off, but the problem is that it looks laggy, and out of synchronization and basically not smooth...
basically its a racing game, so there will be cars, so i have 2 instances opened, and 2 cars there... just watch the video and look for urself that it is not smooth...
Not a valid vimeo URL
oh and im using edy's vehicle physics asset, and FSM's that i have on car are basically copy-paste of "Fsm Photon player" that comes with DemoWorker example. i've just removed animation FSM, because i dont have any anymations...
you can see that physics of collisions are really f*cked up... in singleplayer if i have 2 cars they collide like they should, and basically if you ram one car against second car, the second car will get pushed away, etc... but when in multiplayer, this isnt the case as you can see...
is it because edy's vehicle physics asset? or am i doing something wrong
one thing to note: at 0:25, when i go out of the game and in again, you can see player count is at 3 somehow, but i only had 2 instances opened... you think theres problem here?
its the same at 1:08 when i respawn another instance