http://hutonggames.com/playmakerforum/index.php?topic=725.0I followed the tutorial in that post. Now my stuff works, thanks.
I thought I was on top of raycasting, didn't need to use a new action to simplify the process of aiming the ray, I used the old, more "complicated" one. Where things break down is the part about using a Vector3 Operator AND a Look At action to basically convert the normal info into something usable.
I worked out what it's doing, add 1 from the normal to where ever the hit position is, in the direction of the normal, then tell it to look at that position, I could have worked at it all week and not come up with that.
That part of raycasting could definitely use some simplification. The other parts just take a little practice and there is instructions to explain it, not this normal to rotation part.
If it's possible could the Get Raycast Hit Info action also have X Y Z rotation values that could then be plugged straight into a Set Rotation or a Create Object, by-passing the need for the Vector3 Operator and Look At actions. That's how I assumed it would naturally work going by how the rest of Playmaker has been working for me so far.