I have a character with a run animation and a swing animation, and I need to blend them to animate simultaneously. The swing animation only has keyframes on the waist up, making it an easy candidate to give priority to that portion of the skeleton while it plays.
I assume I need to add a Mixing Transform, but the Mixing Transform doesn't seem to do anything when added to the state that plays the animations. I've tried using it in combination with Set Weight, Blend and other animation actions, but there's very little feedback given. There are quite a few errors I could see being the potential cause, but I've so far been unsuccessful at finding a solution.
Has anyone had any experience blending animations via PlayMaker?