Hi Guys
I finally started to work with Playmaker and as for right now setup my most important parts to play with first. A Camera, a Background, a Character and Platforms.
Goal is a 2D Jump N Run Platformer for iOS, Android & Windows Phone till I am getting used to Unity and Playmaker.
I bought yesterday from the Asset Store the Playmaker Platformer Starting Kit for 25 $ and opened it in a separate Unity Project on my 2nd Screen so I could learn some stuff as of how to setup the basics of my game. After 3-4 Hours looking at those FMS's and Variables I finished the day on 23:30pm very frustrated.
The only thing I got done during that time is having my Camera focusing on the Player but when I hit play, the background kinda squeezes together and also my player. I could fix somehow that my player is NOT being squeezed into the Camera Picture but not my Background. Then I stopped after being exhausted.
Also my Background is a high Quality Vector Graphic done in Illustrator. Everywhere it looks clean and sharp but in Unity it looks like pixellated on edges, why is that? Must be a Setting from my Picture?
I am clearly setting my Goals maybe to high and wanna achieve to much in a short time. Having to learn how Unity works, how Playmaker works, never touched ground in C# is extremely soul breaking!
My goal is to release my game by the end of the Year and now I'am asking for your help. I always achieved my Goals and I will achieve this as well!
Would anyone please help me? I am asking for even a Remote Session via Teamviewer for example and that we could talk to each other for 2-3 or even 4 Hours to help me getting along in Playmaker and even Unity.
If I have someone that actually shows me how something works and how easy it actually can be, I am getting a much better hang of it, working with my own Tools and Setup rather then with something primitive.
If you require I pay you a certain amount of $ as well for the time. It does not need to be straight 2-4 Hours for a day but it could if it is possible.
I learn the best and quickest when someone shows me how something works.
What I have/provide:
- Background (For real Use in my Game)
- Character (For testing Purposes)
- Platforms (For testing Purposes)
- Project Setup and my textures
- Hierarchy Setup (Could be tweaked and adjusted if there is a better or simpler way)
What I want to achieve (Primary Goal):
- Character Setup (Getting him Ready to be used)
- Character Movement and jumping around (Automatic bounce while walking/running and also in idle mode, if possible)
- Platforms moving up and down or left and right, or even sideways.
- Platforms which dissapear and reapear in a certain timeframe.
- Camera following my Character
- Camera moving only! within my background as it has to act as a level.
- Integration of Enemys or Obstacles (with the Cartoon FX Pack if possible)
- Creation of a Start & Finish of a level or how it works
- Spawn, Respawn
- Level Loading Principle
*
Questions I will want to clarify the possibility of integration with some of the following assets (I do not have them yet) into Playmaker (Objective to your Knowledge and if you know them or how I could implement them, Secondary Goal) :
Mad Level Manager (With Playmaker Integration)
https://www.assetstore.unity3d.com/#/content/10070Cartoon FX Pack (For "Enemy" or "Obstacles" integration)
https://www.assetstore.unity3d.com/#/content/40102D Toolkit & UI Extension (For my Menu System, has Playmaker Integration)
https://www.assetstore.unity3d.com/#/content/15814Virtual Control Suite
https://www.assetstore.unity3d.com/#/content/3636For you to consider:
- I live in Switzerland (TimeZone!)
- I speak fluent English
- My whole System runs in English. OS, Photoshop, Illustrator, Unity, everything.
- * If you know some assets from the Secondary Part which I listed and have worked with it, and you want to teach me how to use them, no problem! Make me a "Package" which consist of the Primary and Secondary List.
- If it could take longer then 3-4 Hours or so, let me know. Make a Deal and I accept or decline it.
- If you could give me tipps to which book to buy or how to learn the C# language in its best most efficient way for Programming in Unity you welcomed as well
That is it for now. PM me or post here. Anyone else is free to post here as well with help or Tipps.
I doing this mostly just to get myself geared up quicker rather then searching for the right tutorials.
Best Regards
NC