They're all fine, my single nodes actions are all working correctly when I manually point it at the proxy gameobject. But the variable goes to None and spits out the error when I try to set it to read from variable for example. It doesn't let me set a variable.
I've been stuck on this for days now, is there any way to fix this?
ArgumentException: Object type HutongGames.PlayMaker.FsmString cannot be converted to target type: HutongGames.PlayMaker.FsmEvent
Parameter name: val
System.Reflection.MonoField.SetValue (System.Object obj, System.Object val, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoField.cs:148)
System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/FieldInfo.cs:150)
HutongGames.PlayMakerEditor.ActionEditor.DoVariableSelection (System.Object userdata) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionEditor.cs:2893)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, Int32 selected) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/GenericMenuBindings.gen.cs:122)