so short but sweet backstory to my issue. I made a game in GameSalad, and trying to remake it in Unity as a way to learn my way around. In the game, you press a button to "zoom" which moves the player fast, leaving a trail behind during the zoom. if the player dies, they restart, but the trail is still there so they can see their previous path. in GameSalad i accomplished this by spawning a static game object every x number of frames, so the trail was a series of dots. I always wanted the trail to be a solid line, so hoping to do that in Unity, which is why I got Vectrosity.
above is relatively what I'm trying to accomplish
what I need is that when player presses the zoom button, a trail line is created with a start point at the position the player was when the button was pressed, and the end point at the players current position, updating each frame. then when the player hits a wall, the trail line must create a new point at the position it collided, with the end position still at player current. then when "zoom" runs out, the trail line stops drawing, but does not destroy.
Is this possible with the current build of the Vectrosity Custom Actions?
Is it something that can be done with Vectrosity at all? (it seems it could)
Or am I on the wrong path and should be looking for an alternative solution?
Thanks, I know this is not much of a tech support question, but it's one of the last steps to remaking the game, so any help is appreciated.