Hello!
I am trying to use a PlaymakerFSM in a script. I have some FSMs in a GameObject and in one of them some states, fully functional.
My question is: Can I use PlaymakerFSM.ActiveStateName to capture the active state name string?
It doesn't seem to work, because in debugger it appears as "", and the activestate as "null". The state is active because is green in play mode. I don't know why. Am I doing something wrong?
Thank you very much!
My Playmaker vesion is 1.3.2.