Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Users/andeliseev/Documents/ZombieNew/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Users/andeliseev/Documents/ZombieNew/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/andeliseev/Documents/ZombieNew/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/Animation.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/Audio.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/IMGUI.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/Physics.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/Physics2D.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/TextRendering.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/UI.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/link.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -x "/Users/andeliseev/Documents/ZombieNew/Assets/link.xml" -d "/Users/andeliseev/Documents/ZombieNew/Temp/StagingArea/Data/Managed" -a "/Users/andeliseev/Documents/ZombieNew/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/andeliseev/Documents/ZombieNew/Temp/StagingArea/Data/Managed/PlayMaker.dll"
stdout:
Fatal error in Mono CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.IsPreserveAttribute (Mono.Cecil.TypeReference arg) [0x00000] in <filename unknown>:0
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.<HasPreserveAttribute>m__0 (Mono.Cecil.CustomAttribute c) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Any[CustomAttribute] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.HasPreserveAttribute (ICustomAttributeProvider type) [0x00000] in <filename unknown>:0
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.ProcessType (Mono.Cecil.TypeDefinition type, Mono.Linker.LinkContext context, Boolean assemblyHasPreserveAttribute) [0x00000] in <filename unknown>:0
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:66)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185)
UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136)
UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121)
UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:441)
UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:414)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:291)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
UnityEditor.HostView:OnGUI()