Hi,
Good to know. I am planning on making it even easier with one action to raycast and process with the hit information straight away to a gameObject with hit normal AND hit reflection ( where the ray would go if it bounced off after this hit, but that's a for a bit later when I'll have some more free time or if you shout loud enough
Until then... I have seen that it's still problematic to set up a raycast when you are beginning, so I made a package showing a working example of raycast implementation ( one out of many of course).
[EDIT] package is now available on the PlayMaker Ecosystem
Hopefully, this package will lift much of the issues regards setting up. If you have other solutions, don't hesitate to submit and share them, this is by no means THE solution...
Questions welcome as always.
Bye,
Jean