i named a variable "item_take/swap" to represent a button that could end up doing either.
then when i went to find this game object variable, I saw it had created a sub-menu where the variable swap was stored under item_take.
is it safe to name fsm variables this way, to more easily sort them into folders within the fsm? can they be GET and SET from other fsms and game objects correctly? I've always just had a giant list of variables to scan through to do anything, and if this is a valid thing to do, I'll save a crapton of tedium from now on by naming them this way.
are there any downsides to doing this?