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Author Topic: iTween for AI - How useful is it? [SOLVED]  (Read 2253 times)

intrikit

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iTween for AI - How useful is it? [SOLVED]
« on: October 11, 2013, 01:51:58 PM »
I'm going to start to workout my enemy AI and have been looking into iTween for movements like patrolling back and forth a platform for example. I know Alex Chouls suggested another poster to use the level as much as possible to manipulate NPC behavior but after looking into iTween, it seems like a godsend. I plan to use triggers and collision along with iTween but i'm just wondering what iTween's limitations are in terms of enemy behavior. Thanks!
« Last Edit: October 15, 2013, 01:42:27 PM by intrikit »

jeanfabre

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Re: iTween for AI - How useful is it?
« Reply #1 on: October 14, 2013, 08:19:54 AM »
Hi,

 iTween will give you some performance trouble on Mobile devices. And the very important thing to be aware of is that *ANY* tweening engine really is meant to tween between two defined position, for example, *NOT* for following a player.

 iTween is indeed very powerful, if you target mobile, I suggest you look into hotween ( which has playmaker support as well).

Bye,

 Jean

intrikit

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Re: iTween for AI - How useful is it?
« Reply #2 on: October 15, 2013, 01:42:09 PM »
I'll keep that in mind. Thanks!