Hello Masters of Playmaker, i got stuck again.
I made a game with hundreds of Levels. I grouped them in to a pack of 10 Levels Each Prefab. (The Levels Using a hell Lot of Global Variables ) the game is using about 15000. No matter it runs smooth. I Load and Unload after every 10 Levels, and i Destroy the old 10 Levels and get the next 10 by creating new game object.
So far this is working without any Problem.
But as everything is in one Level...or better in One Scene. If i Load the scene, i got heavy Load times cause it seems to load all the Prefabs, "Levels " befor you can play.
That was not my intention on creating prefabs for all 10 Levels. Because i want to keep Loading time Down.
I´m really a noob. Is there anyway to create this Levels, Without them loaded on Sceneload?
I heard Something bout resource load, but how do you break the reference then, i´ts still a prefab, right ? or is the reference the action that create that Prefab in the Level.
Anyway, i want the Prefab to be loaded, if needed not on Scene load.
Thx for any Help, very very much. And if anyone can help, (Yes shame on me)
pls be detailed. i just beginn to learn. and its quite cool till now^^
Thx Thx Thx.
edit: After a bit of reading, don´t know if the Problem is the Prefab, or the 15000 Globals i Use ?...
Are all Global Load at Scene Load, even if the Prefab wich use them is not in the Scene on Start?
Getting confused now