Hello,
iam making a small project involving one scene as a base, with the different adventure levels being each in a seperate scene. I would like functionality where the player can go from the base to another scene, play and collect (gold for example) and return to the base scene at any time, but also being able to return to the adventure level he has been at, keeping it in the state as when he left it. - so things that have been collected remain gone, and things that have been added to the base stay the way they are eventho the player travels between scenes (with load level)