In brief, c# script is creating Perlin Noise Index (x,y) Value: PN.
I use this on flat surface to create biomes like forest(green), desert(yellow) etc.
Now i wanna use this same perlin noise to create list of objects, for exmaple:
tree on Forest Biome, cactus on Desert Biome.
And here is my problem, from what I read I can't use 2d array in playmaker,
so i was trying to create 1d array and convert perlin noise indexes(x,y) to one index(x) like this:
For example: PN is max 2d(299,299) = (x*1000+y) = max 1d(299299).
With this method most of indexes will be empty and size will be 300300.
Also if i can somehow keep perlin noise with playmaker it will be great. I'm using SmoothSave.