Hi all,
I'm inquiring as to whether or not one can run a standalone unity server simulation that functions identically to the client with PlayMaker, but without the graphics and/or physics. In other words, if physics and graphics were removed from the equation on a server simulation of the client, would PlayMaker be able to ignore actions that utilize physics/rendering? (Yes we would ensure no gameplay events are linked to things we want stripped on the server :-) )
We are investigating whether or not we can use PlayMaker for everything, or if we need to write our own custom layer for shared state machine routines and use PlayMaker for the "fluff" that only occurs client side.
Thanks in advance!
EDIT: In addition, how much of "Unity" needs to be processed on the server for PlayMaker to function? Do we necessarily need a Unity server running, and would we need to load a full scene? Or is it possible to just load the pieces we need and run the simulation on those empty objects?