It seems like this samples the current position of the agent as it travels along that path. Is there a way to create a path, and then simply say, sample a position on that path at 1 unit....now at 2 units along the path...now 3. Without the agent wever having to travel the path?
My goal is to use unity's navmesh system to build an appropriate path, but then sample points at known distances along the path and find the closest waypoint nodes. Then I can just have my character move to those in order.