Hi,
So I have a project that features a wide variety of characters. These characters are assembled at runtime via a random string generator FSM. What I'd like to do now is use this with the Arraymaker actions to store this character list in an array.
The problem I have is that the quickest way to actually generate my character creation strings is via the FSM that I already created. It takes in the 12 or so categories of customizable parts, and the maximum number of each part in each category (so manually typing would be a nightmare, but I also can't use a blanket random number generator since each categories max type is different).
What I'd like to do is output these strings to a text file, or at least a file format that I can easily copy and past the data into (to later be parsed by the ArrayMaker actions).
Can anyone suggest a way I can do this with Unity? I only know of the PlayerPrefs storage, which clearly isn't really an option. I'm out of ideas and I'll take the next best thing to manually hammering out all possible combinations for these.
Thanks!