Hello all, I am new to playmaker but so far I am really enjoying it. I am having a bit of trouble though: for the life of me, I can't figure out how to get my character to jump.
Here is the deal: I have a simple first person controller set up with a character controller component through Unity, and A FSM that consists of get axis vector, simple controller, and a couple of mouse look actions. I tweaked all this, and I have a great feeling first person controller.
Trust me, before I decided to ask for help here I did my research. I found out how to use force to make rigid bodies "jump" but since I am using a character controller, physics don't apply.
I looked at the code for the included first person controller, but since I am not the best at coding (thats why I bought playmaker after all
) I couldn't figure out how to get a non rigid body to jump.
I would REALLY appreciate any help, as this a major roadblock holding up the development of the rest of my game.
Also if anyone has any tips on creating a double jump, that would be useful as well. I have a feeling I will be able to figure that out once I figure out how to get my character to jump at all, but I am all ears if there are any special considerations for building a double jump.
Thanks for any help! I will be checking this messageboard all day if any kind soul wants to help me out