Hey all,
I've seen this question pop up a couple of times on the forums and thought i would just throw it out there again.
Im using float switch to send events based on the facing angle of the hero to an enemy. Currently, "Less than" is my only option, but man it would be great if I could set the operator (greater than, equal to). As it is, im still fiddling with the best way to handle that.
If anyone has found an elegant solution or, better yet, a custom action please pass it along!
Thanks a lot,
Sean