Thanks for the replay jean..
That is actually what I do, I've sent an event after the climbing animation finished, but after initial test, before the climbing animation was fully finished, the translate action executed, so the character floats for a split second and then when back to the ground..
after that I tried to add a delay on the send event action, which is 0.02, and it works nicely on PC everytime, but on Android it glitches (not all the time, but often), I've tried increase the delay to 0.035, and it still glitches on android..
Do you have other solution?