Hi,
I think I recall something like that on a project I worked on, if I recall properly, the trick was that the scene you load must be blacked out in the editor so that when it starts it's black, and it lets the time for everything to be set up.
Ill check but Im pretty sure the "glimpse" I'm getting is of the old scene, the one we are transitioning FROM.
anyway, I would strongly advice you use the new uGUI for this, as this fading system uses the old Unity UI and will likely soon start to break here and there as Unity 5 will evolve.
Bye,
Jean
OK, but how do I do this? Are there whole new actions to work with this? I like that theres simply an action that says Fade Camera...
Incidentally, I have been using the awesome plugin "Adventure Creator" for many other projects (thats why you haven't seem me for a while). This is for a a particulary kind of game (not multi-player) but the reason I like it is that it has some fantastic built in actions, that I really wish I could use alone, without needing all the package. Like the saving and Loading system, the pathfinding, and the interaction control, that could be used on anything.
I PARTICULARLY like the crossfade camera trick they do. but it IS a trick, thys seem to somehow "take a screenshot" of the outgoing screen and fade THAT with a new camera position in a new scene (or camera within the same scene).
I wonder if THIS kind of transition is possible with only PlayMaker, or would it need some scripting...?