Thanks a bunch for the encouraging words! :-)
Must be wizardry, as the action just works on Android by simply replacing UNITY_IOS with UNITY_ANDROID.
It is great, now I can open whatever keyboard I want.
The problem is that I am using a GUILayoutTextField and when the player clicks that, some keyboard is automatically opened.
Problem is that I don't have a chance in these cases to use the Open Device Key Board action as the keyboards are opened up automatically by tapping into the text field.
I first guessed the type of keyboard to be used is coded into the action as the other one the GUILayoutPasswordField opens a slightly different keyboard.
So I thought I would use my newly found coding superpowers but could not find "touchscreenkeyboardtype" in anywhere else except in the Open Device Key Board action.
http://docs.unity3d.com/ScriptReference/TouchScreenKeyboardType.htmlWhere/how is it specified what type of keyboard those GUILayout fields should open when the user taps into them?
br,
szomaza