I build interactives and media installations (1-off projects, not commercial games)
I'd like to send variables/strings and playmaker events across a local network to another device – specific examples:
1: a Unity project running on a computer/AppleTV where 1 or more players can interact via their phone/tablet on the same network.
2: trigger/sync several devices from a master controller.
I'm looking for the lightest/easiest way to do this, without 3rd-party servers or coding. I feel that Unity's multiplayer/lobby/mmo systems are too much, since there will be no random "players" logging in, just known devices. Projects need to stay on the LAN and not require outside internet access.
I need to send full text strings, as well as simple variables and event triggers.
Thank you, any advice is appreciated.