Jean thanks for updating the Photon package! I'm now trying to use the new instantiate scene object action, but still having trouble.
It's a problem because I want to use the same state machines whether it's online/offline mode, I don't think I can use Room Custom Properties or RPCs because you need to be connected to Photon
I'm instantiating "Test Manager" object which holds a bool variable, then when the gui button fsm is clicked (using a scene object) the bool is switched and a capsule appears.
Test Manager shows up on both clients after instantiation, but neither client is syncing. The bool switch code seems to work fine, test manager object gets stored, passes the network bool variable to a global, then the global gets updated back into the network sync FSM. But still they aren't syncing... Argh!
(network sync is clicked here, the image just got cutoff)
(i didn't have a second client connected for this second picture)
There's another FSM that detects when the global is changed and does the logic, but it never touches the network sync bool