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Author Topic: Having trouble with add force on fps scheme[SOLVED]  (Read 1737 times)

kogonagi

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Having trouble with add force on fps scheme[SOLVED]
« on: August 31, 2013, 03:49:13 PM »
Hi i'm super new here. just picked up playmaker 2 days ago and i am having a blast with it so far. i finally hit a stump that reading through the forums could not help me with.

i'm currently trying to make a game where player(capsule) with main camera attached can fly around the stage with a jet pack. but i'm stuck with the common problem add force being only based on world xyz. i have read alot about using rotate.transform or something akin to that to help it understand where the capsule is now pointing but i have no clue how to set that up. i'm looking for some one to help me get through this process so i can put my lil game up for people to enjoy. thnx for you time guys, and thnx again to the forums only reason i have gotten any where so far is with the wealth of content on here.
Cheers.
« Last Edit: September 10, 2013, 05:52:00 AM by jeanfabre »

kogonagi

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Re: Having trouble with add force on fps scheme
« Reply #1 on: August 31, 2013, 04:02:51 PM »
Lol solved it myslef...<add force worldxx add force self.

jeanfabre

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Re: Having trouble with add force on fps scheme
« Reply #2 on: September 10, 2013, 05:51:38 AM »
Hi,

 Good. I am marked this thread as solved,

 Bye,

 Jean