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Hi, Is mine only make sense when you are inside a room, because this is the only time where you can potentially be with other players...I'll put an error log in the console within that action if I detect this case, so that at least you don't waste time wondering why it doesn't work.Bye, Jean
Hi, I can't repro this. what kind of object are you selecting before executing " Add photon ready fsm to object" can you maybe make a screencast or something? I am likely missing an important step to repro this.Bye, Jean
InvalidOperationException: Collection was modified; enumeration operation may not execute.System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <599589bf4ce248909b8a14cbe4a2034e>:0)System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <599589bf4ce248909b8a14cbe4a2034e>:0)System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <599589bf4ce248909b8a14cbe4a2034e>:0)HutongGames.PlayMaker.Pun2.PlayMakerPhotonProxy.SanitizeGameObject (UnityEngine.GameObject go) (at Assets/PlayMaker PUN 2/Scripts/PlayMakerPhotonProxy.cs:219)HutongGames.PlayMaker.Pun2.PlayMakerPhotonGameObjectProxy.Awake () (at Assets/PlayMaker PUN 2/Scripts/PlayMakerPhotonGameObjectProxy.cs:71)UnityEngine.GameObject:SetActive(Boolean)HutongGames.PlayMaker.Actions.ActivateGameObject:SetActiveRecursively(GameObject, Boolean) (at Assets/PlayMaker/Actions/GameObject/ActivateGameObject.cs:117)HutongGames.PlayMaker.Actions.ActivateGameObject:DoActivateGameObject() (at Assets/PlayMaker/Actions/GameObject/ActivateGameObject.cs:99)HutongGames.PlayMaker.Actions.ActivateGameObject:OnEnter() (at Assets/PlayMaker/Actions/GameObject/ActivateGameObject.cs:43)HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2771)HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2718)HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2643)HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2685)HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2253)PlayMakerFSM:BroadcastEvent(FsmEvent) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:786)PlayMakerFSM:BroadcastEvent(String) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:769)HutongGames.PlayMaker.Pun2.PlayMakerPunCallbacksProxy:BroadcastCallback() (at Assets/PlayMaker PUN 2/Scripts/PlayMakerPunCallbacksProxy.cs:181)HutongGames.PlayMaker.Pun2.PlayMakerPunCallbacksProxy:OnJoinedRoom() (at Assets/PlayMaker PUN 2/Scripts/PlayMakerPunCallbacksProxy.cs:309)Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom() (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3495)Photon.Realtime.LoadBalancingClient:OnEvent(EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2677)ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PeerBase.cs:640)ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/EnetPeer.cs:552)ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PhotonPeer.cs:1548)Photon.Pun.PhotonHandler:Dispatch() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:205)Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:139)